Jul 01, 2006, 04:57 PM // 16:57
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#21
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Wilds Pathfinder
Join Date: Aug 2005
Location: Netherlands
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Cebuano, you realise that for every slot of material that you free up, an armour can be put into place?
And I honestly don't think that the average number of armour-slots is more than the average number of material slots.
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Jul 01, 2006, 05:00 PM // 17:00
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#22
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Lion's Arch Merchant
Join Date: Aug 2005
Location: Some where in Cantha beyond the Petrified Forest and the Jade Sea
Guild: The Amazon Basin
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Quote:
Originally Posted by Da Cebuano
The people who play the game or a bunch of mischievous grimlins I mean what is up w/ putting in ultimately pointless additions. I mean lets look at it this way, we finally get a storage increase, and w/ so much possibilities, like a 2nd tab of another 25 slots, or a tab for customized(armor, weapons) items, or a simple increase in gold capacity...but NO! they went w/ this:
http://guildwars.com/gameplay/storage/
I mean HOLY CRAP! a slot for each stack of material -_- I mean wow, just who's freaking Idea was that? woo! I got 250 iron in storage just for a rainy day!! nevermind that most armors require about 400 of em(15ks) while each stack is still capped at 250. I'm sure people w/ a spare stack of ecto/shards/ruby/sapphire will have some use for this, atleast free up some slots or 1. Maybe a novel goal, look for when this update to be incorporated, people in town buying a stack of each material just to say they capped the new storage
I mean wow, I am simply apalled by this So much potential for new storage space and they made one that is what would've been the buttom of alot of people's list. Don't get me wrong, its better than nothing, and an increase mod for storage is a step in the direct direction, but I wish they wouldn't taken a full step forward increase of doing **** like this. Damn..
/rant
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Believe it or not, but alot of people dont horde 500- 1000 of a non currency rare/common crafting material unless they are going to use it. I know I for one am over joyed as i usally sell most of my crafting materials to the merchant cause of the very storage issue. Think of it this way would you rather carry every material you find and take up valueable storage space or have their own designated storage. Anyways why should you have more than 250 of something if your not going to craft with it or sell it .
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Jul 01, 2006, 05:01 PM // 17:01
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#23
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Wilds Pathfinder
Join Date: Mar 2006
Profession: W/Mo
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Quote:
Originally Posted by Cash
ANET is likely considering an increase to a stack size (im no genious, but i dont see how a 250 stack could be much different than a 999 stack- i know upping it to 1000 would throw things off but as long as its 3 digits it shouldnt be THAT big of a deal).
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FYI - Computer data is stored in "bytes". A byte is 8 bits long. Each bit can be thought of to have a value of either 1 or 0, on or off, etc. So, each byte can store 256 different values. Since the max quantity in any slot if 250, it seems to be the case that they are using one byte to store the quantity. The most they could increase that is to 255 (since they have to allow for 0), without increasing the number of bytes to store it. This is why a "250 stack could be much different than a 999 stack". It likely has nothing to do with the number of digits in the number. You have to think in "binary" as computers do.
Now, if you really think about the extra bytes required to make the enhancement that ANet made vs. the storage that people want that can hold anything is quite significant. As stated above, they are able to transmit all data regarding the extra 34 slots with just 34 bytes. They don't need to trasmit what the spot holds because it can only hold one thing. They only have to transmit the quantity, which only takes one byte per slot. How many bytes would be required to transmit each slot if it could hold anything ? Think of all the combinations of different kinds of armor, body spots, dyes applied in varying combinations, weapons including all the different combinations of mods in differing percentages, whether they are customized or not and for whom they are customized, etc. There is a ton of information that would have to be transfered to identify exactly what it is in each slot. Multiply this by all the players, current and future, and hopefully you get an idea of the increased traffic and storage that such storage increases would cause. I don't know about you, but I don't want ANet making stupid system design decisions to appease some, while in the long-term, destroying the playability of the game.
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Jul 01, 2006, 05:07 PM // 17:07
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#24
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Wilds Pathfinder
Join Date: Jan 2006
Guild: Song of the Forsaken
Profession: E/
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This is going to free up a huge amount of storage for me. Not to mention that I will be able to keep items that I have not had space for before.
More storage for armors and weapons? I have about 1 or two armors for each character, and roughly 4 weapon/offhand combinations for each. These are always on each character so I can switch at a moment's notice, so I probably won't put much of them into the storage anyways. If I'm in the middle of a mission and decide I want to switch to armor or weapons, having it in storage isn't going to help me.
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Jul 01, 2006, 05:08 PM // 17:08
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#25
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Academy Page
Join Date: Jun 2006
Location: My basement.
Guild: Hand of Dracul [HD]
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wow.. that made things confusing.
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Jul 01, 2006, 05:18 PM // 17:18
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#26
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Banned
Join Date: Oct 2005
Location: maryland
Guild: InYurFace Gaming [IYF]
Profession: R/
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Make a character slot, yes the new storage is low, but stop ya belly aching and make a character mule, A.net gave us more storage and you beg for more. True it's not sufficient but hey, WHAT TO DO?
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Jul 01, 2006, 05:28 PM // 17:28
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#27
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Lion's Arch Merchant
Join Date: Dec 2005
Location: SF, CA
Profession: W/
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Take what you can get and be happy.
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Jul 01, 2006, 05:30 PM // 17:30
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#28
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Frost Gate Guardian
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I dont understand though why it took ANET so long to implement something so small... I guess it's a start... hopefully it won't take another year for more improvements.
~prime
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Jul 01, 2006, 06:01 PM // 18:01
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#29
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Wilds Pathfinder
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Storage is something where you don't want to build expectations for expansion. At some point you want to force people to make decisions about what they are going to keep and what they are going to sell. The more storage you have, the less valuable your "last item" of storage is. If they double current space, everyone will fill it up with something but most people really won't be storing anything that important (so the utility isn't that high).
Limited storage helps Anet with harddrive space and possibly bandwidth. Limited storage also helps lubricate the economy since it increases the opportunity cost of storage, therefore inducing trade. If we had infinite storage, people would store basically everything interesting that they couldn't sell quickly. There would be less motivation to trade marginally good items and there would be very little reason to trade most materials (even to NPCs).
As soon as Anet starts expanding it won't be "enough" (because we always find a way to fill storage) and Anet would feel pressured to further expand storage. Kind of like a little kid always wants more candy, the mother has to say no to the kid for his own good. We are always going to want more storage, but that doesn't necessarily mean it is a good idea.
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Jul 01, 2006, 06:04 PM // 18:04
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#30
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Ascalonian Squire
Join Date: Jun 2006
Location: Quebec
Guild: Confrérie des Francs-Bûcherons [CFB]
Profession: Mo/Me
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I guess the storage is big enough. No need of stacking common materials. I sell them and when I need them, I buy them. Thou shall make much more gold this way and it frees stocking tabs for valuable items. I also do not really care about dyes. I normally sell them and also buy them when I need them. After all dyes are only for styling up your characters. Otherwise, I guess that a special extra storage of 5-8 slots would be great for event items and only for event items.
As mentionned, it would rather overload the servers. You have to think about it. If you give an extra 25 slots to 1 million accounts, it's 25 millions more things for the Arena.Net server to deal with.
Regards,
Chaale
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Jul 01, 2006, 06:13 PM // 18:13
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#31
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Wilds Pathfinder
Join Date: Mar 2006
Guild: Honor Warriors
Profession: E/
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Quote:
Originally Posted by Da Cebuano
Did I ever say it was wrong? nope, you're reading into it bud, I basically said it is ****ed up, although I realize that server side of things are the determining factor, Its just it should've been something a bit more useful as a whole. I'm sure some people are happy knowing they can have 1 stack of mats in their storage, but as a whole, Who gives a rats buttom... I mean damn, a storage for your custo'ed weapons, armors and stuff would've been infinitely more useful. They are custo'd ie out of the market, signitured to your char, I'm sure that atleast takes out some room in the server knowing that item is only assigned to a specific char. Then again, I am not one to make face that I know the technicalities of stuff cause I don't.
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see you arnt getting it, you dont care about material storage, other people do.
Guees what? I dotn get multiple sets of armor, or have boat loads of weapons for 1 chearcter, so your armor storage would be useless to me. But if they did do that, I wouldnt sit and complain about it cause I understand that Im not the only one that plays the game.
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Jul 01, 2006, 06:19 PM // 18:19
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#32
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Wilds Pathfinder
Join Date: Mar 2006
Guild: Honor Warriors
Profession: E/
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Quote:
Originally Posted by primal98
I dont understand though why it took ANET so long to implement something so small... I guess it's a start... hopefully it won't take another year for more improvements.
~prime
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its anything but small, with a million+ people playing, and limited server resources, it takes some number crunching to get people more storage without slowing down the servers.
some online rpg's that have montly fees never see storage upgrades.
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Jul 01, 2006, 07:14 PM // 19:14
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#33
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Lion's Arch Merchant
Join Date: May 2005
Location: Netherlands
Guild: Silhouette Stars [sil]
Profession: Mo/N
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Sigh. Whatever A.net will do, for some people it's just not good enough.
I, for one, am very happy with this addition. My ranger is currently holding 12 slots of resources (12 types too) and it'll be great seeing those 12 types of resources going to the special storage area!
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Jul 01, 2006, 07:22 PM // 19:22
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#34
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Banned
Join Date: Apr 2005
Location: In my head
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Think of it this way. The material storage is an EXTRA goodie for Factions owners. If it was too "good" then Chapter1 owners will be too "disadvantaged" And plus they didnt HAVE to give us this extra storage...but they did it anyway.
There is also the promised Guild storage....With both material storage and the extra Guild storage, just how can you complain?
But I can understand how it may seem like a dumb decision for the storage to be only one type of material each. But it wasnt dumb at all if you think about it.
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Jul 01, 2006, 07:25 PM // 19:25
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#35
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Wilds Pathfinder
Join Date: Oct 2005
Guild: Posers and Wannabes [nubs]
Profession: W/E
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WOOT! I will free up ONE slot in storage! Would have been nice if you could store more than one stack of the same material. Seriously, that is not asking much.
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Jul 01, 2006, 07:25 PM // 19:25
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#36
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Banned
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Anet just needs to rise the stack limit from 250 to 500 or even 750 and that alone would help everyone so much. While the current stack limit is the true problem to the storage problems that we face atm in my eyes.
Just my 2 cents
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Jul 01, 2006, 08:43 PM // 20:43
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#37
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hamonite anur ruk
Join Date: Jan 2006
Location: Echovald Forest
Guild: [PhD] Teh Academy
Profession: Me/A
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While I admit.. pretty much all of my characters have their final armor, so I won't have any real solid use for this tab, and it really isn't what the general populace needed, at this time. It is probably the safest way for arena net to test a tab. Think about it. What would you rather have in the second tab if things go wrong.. your armor? or some wood and dust..
I think I will keep my ectoplasms where they are though.
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Jul 01, 2006, 08:45 PM // 20:45
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#38
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Site Legend
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the OP has a point
who is sad enough to store mass materials...
this helped out a few ppl but what about the rest of us?
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Jul 01, 2006, 09:31 PM // 21:31
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#39
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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I think most of you are missing some information here. The new slots will hold CRAFTING MATERIALS and COLLECTABLE DROPS. I'm not sure if they'll let you put dyes in there (they DO stack), but at least now there's an extra place to keep stuff.
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Jul 01, 2006, 09:35 PM // 21:35
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#40
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Lion's Arch Merchant
Join Date: Jun 2006
Profession: N/Me
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I have 4 stacks of iron and 3 stacks of wood. All in my storage. Why? Nobody will buy them. I'm selling them cheap, too - but still no buyers.
I could turn the wood into parch, yes, but I don't have the money anymore. So for me this storage is barely useful. Can't make a mule since that last slot of mine is for PvP.
Still, though, its better that nothing!
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